Karavansara

East of Constantinople, West of Shanghai


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My mum and Francis Galton

For each white man (independently of duration of journey)
Clothes; macintosh mg; ditto sheet; blanket-bag; spare blanket
Share of plates, knives, forks, spoons, pannikins, or bowls
Share of cooking-things, iron pots, co£fee-mill, kettles, Ace
Spare knife, flints, steel, tinder-box, tinder, four pipes
Bags, 6
Provisions for emergency—
Five days of Jerked meat, at 3 lbs. a day (on an average)
Two quarts of water (on an average), 4 lbs.; share of kegs
Total lb each white man: 66

Francis Galton, The art of travel, or, Shifts and contrivances available in wild countries, 4th ed., 1872

159048052XMy mother of course never read Francis Galton’s essential travelling handbook, that some have called “the original rough guide”.
In case you are interested, Galton’s own web-page, Galton.org (old Francis was ahead of his times, you see) holds a pdf version of the second edition, dated 1856 – perfect for use as reference for Hope & Glory, incidentally. Or maybe you’d like to check out the Long Riders Guild’s fine paper reprint.
And what better book as a supplement and resource for a game in which travel and exploration play such a big part? Galton’s book has it all, and it’s a great read if you want to capture a certain Victorian mindset. Continue reading


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Robert E. Howard’s Horror Stories

51eN0cpzVXLA very quick heads up – apparently Amazon is selling the Del Rey collection The Horror Stories of Robert E. Howard for a lark, a lark being roughly two bucks and change.

This is a wonderful volume, almost 600 pages and illustrated, and features a lot of excellent fiction by Two-Guns Bob.
It is likely that you already have most of these yarns on your shelf, but in case you missed some, or you just want all of REH’s horrors in one neat, high-class package, check this book out.
It’s an excellent book to usher in the Halloween season.

I don’t know how long the offer will last.


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Karavansara Free Library: Arnold Wright (and Hope & Glory)

The Internet Archive is a treasure trove. Right now my browser informs me it is undergoing maintenance, but when it’s up (it should be up briefly), you can listen to Old Radio shows, you can peruse pulp magazines, and you can find a number of excellent resources for your writing and your games.

For instance, let’s consider the catalog of books by Arnold Wright, former journalist of the Times of India and then London editor of the Yorkshire post, who made a nice career for himself as an author of reference books about the East. Continue reading


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The Watchers, a review

Halloween is creeping closer, and it’s a good opportunity to roll out a few reviews of books I read over the last few months.
51abGQJhjoL._SX331_BO1,204,203,200_Like, for instance, William Meikle’s The Watchers trilogy.
Meikle is one of the most reliable authors in the supernatural horror/thriller genre, with a side of sword & sorcery, and one of the first writers I started reading when I got my Kindle reader.
William Meikle got some absolutely undeserved bad press last year, when a noted critic singled him out during a rant review of an anthology. It was unfair, wrong-headed and inelegant, but that’s critics for you, I guess.
For this writer, William Meikle is good.

Case in point, The Watchers, a work that dos not only underscore the skills and imagination of the author, but represent a perfect read for those who are tired of a certain type of horror and want to try something different. Continue reading


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My favorite elves

Roleplaying games are fun, and have two interesting side effects:

Side effect the first: they are good for learning a foreign language: my brother learned English through Dungeons & Dragons, and the little French I know I learned from the Sans Detour French edition of Call of Cthulhu. We talked about that already.

ElfquestSide effect the second: they are a great tool for discovering new books to read and (sometimes) new movies to watch. There is the old Appendix N in Dungeons & Dragons, of course, and the bibliographies of games such as GURPS Transhuman Space, Eclipse Phase and Trinity, that make for an excellent introduction to some of the best science fiction and science non-fiction, but there are also games based on literary works. The already mentioned Call of Cthulhu led a number of people to discover the works of H.P. Lovecraft and Supernatural Horror, and the Elric/Stormbringer games were probably a gateway to the works of Michael Moorcock for a whole generation.
In my case, one of the best things I discovered through roleplaying games was ElfQuest. Because I played the game before I read the comics.
So sue me. Continue reading


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Banned Books Week: The Opus Dei Rating System

The most fascinating bit of the list of Opus Dei-rated books that Vault linked yesterday in the comments to a previous post is, to me, the rating system.
That goes as follows…

Screenshot from 2018-09-25 10-39-45

And of course when you find such a list, the first thing is, you go and check if your favorite books are in there… Continue reading


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Banned Books Week

And I just found out that today is the start of the Banned Books Week (BBW).
From the initiative’s web page:

BBW-logo-1024x754Banned Books Week is an annual event celebrating the freedom to read. Banned Books Week was launched in 1982 in response to a sudden surge in the number of challenges to books in schools, bookstores and libraries. Typically held during the last week of September, it highlights the value of free and open access to information. Banned Books Week brings together the entire book community — librarians, booksellers, publishers, journalists, teachers, and readers of all types — in shared support of the freedom to seek and to express ideas, even those some consider unorthodox or unpopular.

And I thought, why not? Continue reading