Karavansara

East of Constantinople, West of Shanghai


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Hope & Glory: Number the Brave is now available

I told you there would not be long to wait: Number the Brave, the second novelette in the Hope & Glory series is out and about on DriveThroughRPG, where you’ll get the epub, the mobi and the gorgeous pdf version in a single neat bundle.

If Glass Houses, the first Hope & Glory story, was an espionage thriller set in a steampunkish Indian Raj, Number the Brave is a war story set in that same universe, but in Northern Africa1.
It owes a debt both to old Foreign Legion pulp stories, and to Zulu, one of my favorite war movies, but it turns the premise on its head: what if the besieged defenders are African warriors, surrounded by an overwhelming force of ruthless, savage Europeans?

All the stories in the Hope & Glory series are self-contained and stand-alone, and can be read (and, hopefully, enjoyed) in any order. Each volume includes an appendix providing extra information about the Hope & Glory setting, and gaming statistics for the major elements in the book.
Because let’s not forget it, Hope & Glory will be a roleplaying game, powered by Savage Worlds.
And what better way to discover the gaming universe, than read a few stories?
Two are out, more will come.

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  1. the idea being that each Hope & Glory novelette will explore a different sub-genre, to show the full potential of the Hope & Glory gaming setting. 


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Researching far and wide

Something I often discuss on these pages is the joy (and pain) of doing research when writing.
Being a naturally curious individual, I actually enjoy doing research, and quite often I see writing as an opportunity to explore some issues that interest me.

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Also, the amount of research is connected with the volume of work I am planning.
For a quick short story, say, set on Titan, the moon of Saturn, a selection of articles on the topic, plus the usual resources found online are normally more than enough.
Something particularly interesting and useful for the story might emerge, and then I’ll go in deeper on that single detail, usually while revising the first draft.
But in general, let’s say that, as a rule of thumb, a 6000-words story should be based on no more than one weekend of reading and note-taking. “For Dummies” books are a great resource when writing short fiction1. Continue reading