Karavansara

East of Constantinople, West of Shanghai


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Nazis. I hate these guys

nazis-i-hate-these-guys1Today’s video comes complete with a rant.
A very short rant.

I hate those individuals that proudly proclaim their being “Grammar Nazis”.
First – and it’s a purely ideological thing – I find anything, but anything, coupled with “Nazi” and then displayed proudly to be highly offensive.
Secondly, I find these characters’ obsession with grammar, synthax and phrase morphology (whatever that is) a poor excuse for the fact that they are as creative as gnats, but more self-centerd.
And it’s interesting to discover (see link down below) that the term originally referred to those that make mistakes, not those that correct them!

But enough of this.
Here’s a very fun, and highly intelligent video, featuring Stephen Fry‘s voice and opinions (which I undersign fully).

Enjoy!


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Vengeance, Unlimited.

One starts thinking about pulp tv shows, and soon finds himself at the end of a very short list.
But maybe it’s just a matter of looking sharply at old series.

Now, when I think about pulp, I think chiefly about adventure pulpIndiana Jones sort of stuff.
But there was much more, to the pulps, than Indy-style adventures.

What about the great avengers of pulp fiction?
The Shadow, The Spider, the aptly named Avenger, with his Justice Inc.

Well, at the end of the twentieth century, two writers and producers, John McNamara and David Simkins, created a show for ABC, updating those avengers of old.
The show was called Vengeance Unlimited, and it featured Michael Madsen in the role of the deceptively suave, and downright menacing Mr Chapell.

The premise is simple – if you have a problem, and the forces of Law and Order cannot help you, you can hire Mr Chapell.
For one million dollars, your problem will become his problem.
And he will solve it.
If you do not have one million handy, there’s an alternative deal – you agree to owe Mr Chapell a single favor.
He will call you.
He will tell you what to do.
You’ll do it, and you’ll be free of any other obligation.
Easy.

The show is a tight, unusual crime drama – the stories are ingenious, the set-up is classy, and Mr Chapell, who “once had a very bad Monday” is a wonderful mix of ice-cold logic and of scary madness; and admittedly, few actors out there can do scary-mad-but-nice better than Michael Madsen.
The character has obvious debts with the Shadow (the “I saved you, now you’re mine” premise), with the Spider (the over-the-top gusto with which Mr Chapell hits – phisically and psichologically – his foes) and with the Avenger (the hinted trauma in the main character’s past, the idea of a corporation devoted to justice, or vengeance).

English: Head shot of actress Kathleen YorkThe cast includes a lot of well respected TV stalwarts, and Kathleen York, as the only other recurring character, is an unusual foil for Madsen.
The nocturnal sets, the quiet of suburbia being shattered by crime and violence, the humor and the spirit of the series marked this as an excellent show, one that should have been allowed to find its legs and start running.
But once again, the show did not last long, and after just sixteen one-hour episodes, the series was canceled.

Why?
Was it the violence?
Was it the idea of a hero acting outside of the law, to hit those bad guys who could work the system against itself and evade normal justice?
I do not know.
But as someone that once had a very bad Monday myself, I always loved this show, and its intelligent update of a classic pulp standard.


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Back to the Gold Monkey

Tales of the Gold Monkey

Tales of the Gold Monkey (Photo credit: Wikipedia)

As I said already, we’ve got very little pulp on the telly, these days.
So I went back to the old DVD collection, and dusted off my copy of Tales of the Gold Monkey.

For those who missed it, Tales of the Gold Monkey was a short-lived series, produced in 1982 (yes, thirty years ago) by Donald P. Bellisario, of Magnum P.I., Quantum Leap and JAG (among others) fame.

The show features a lot of stuff – this is somewhat a standard in pulp-themed material, and as I mentioned before, it is not really a bad thing.
But more on that later.

The set-up: we’re somewhere in the late 1930s on the island of Bora Gora, out in the Pacific. Here, former Flying Tiger Jack Cutter (Stephen Collins) is a bush pilot and all-around adventurer, trying to make ends meet.
In the pilot episode, he gets to save a plucky USA OSS agent (Caitlin O’Heaney), and recover a golden idol from an island inhabited by aggressive big apes and neolithic natives.
Nice and smooth.
The mix also includes Jack’s alcoholic mechanic, his one-eyed dog, a French guy managing a bar in the jungle, a false priest that’s actually a Nazi and a bad & sexy (well, bad & sexy for 1980s TV standards) Dragon Lady with a samurai for a bodyguard.

Quite a nice set-up, all things considered.
And one that was refreshingly different, in 1982 – and yet also familiar… as in Indiana Jones-style familiar.

Continue reading


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Inspirations

Last week I hit on a great story opening.
OK, I say so myself and all that, but I was impressed with my skill and elegance.
And a few beta readers agreed – so maybe it’s not just me being overconfident.

A great beginning requires a great development.
What follows is some notes on my mental processes from themoment I realized I had a great hook.
Some insight in themind of a madman, in other words.

A great beginning requires a great development, I said.
A great story requires a great character.
So I looked around in my HD folders, and I summoned back from oblivion the character of Steve Randolini, the narrating voice and hero of Interesting Times, the story that got the second prize in the Hydropunk competition.
I like Steve a lot – he’s cool, witty, elegant.
I’ve been feeling very bad at the idea that the Hydropunk story will be his only outing.

roccodfNow, the original Steve Randolini was inspired by Rocco Vargas – the astronaut-turned-nightclub-owner in the fine, very fine post-modern pulp comics by Daniel Torres.
Incidentally, I love Torres’ work, and will have to write apostabout him, as he’s certainly a major influence for me, and has been for two decades.

Anyway, the Hydropunk story has its own setting and development, but it would be rather easy to recycle the main characters – not only Steve, but also his partner Bonnie Avery – shifting the action from uchronic sci-fi to straight pulp.

Which leads me to my old crush for Indiana Jones.
I’m a notorious Indy fan, and I’d love to write stories about an adventurer dealing with ancient mysteries and lost treasure.

Now, a few years back, I wrote a series of treatments for a hypothetical comic series to be called Huaqueros, about a group of university dropouts working as grave-robbers-for-hire.
Nothing came out of it, but the research I did is still there.
Nothing gets wasted hereabouts.

What attracts me to the role of the huaquero, the grave-robber, is the moral ambiguity.
A moral ambiguity whose loss is, to me, the greatest problem with the Indiana Jones movies.
I mean – in the Raiders movie, Jones is not supposed to be such a good guy.
indymarionC’mon, he recovers artifacts which he then sells to his own museum, bending all the rules… he’s a scoundrel that actually seduced the underage daughter of his best friend and mentor…
And now she’s a tough chick running a disreputable drinking den in the Himalayas, a pretty girl that can drink sherpas under the table…
Wow!
And isn’t it great, in Raiders Indy has to prove himself better than Belloq, instead of being automatically on a higher moral ground?

Toning down this darkness – as it was done in the later Indy movies – was for me a big let down.

So, if the new Steve Randolini is to become a dealer in lost artifacts and cursed items, I’d like to keep him on the wrong side of the law, and on a debatable moral ground.
Not an anti-hero, but a reluctant hero.
He will have to work hard to do the right thing.

Also, somewhat in line with the original concept for Randolini, I’m giving him a very small, but significant bit of mystical background.
But I always loved about The Shadow was Kent Allard’s backstory – and without going all the way down the “I learned some mystical mumbo jumbo in Tibet” road… why not give my character a push in the weird/supernatural direction from the very start?
Why not give him a good reason to constantly stumble on weird supernatural stuff?

Also, giving him some weird backing and some frankly disquieting allies, could help bring character, background and setting together, and help the stories acquire an original, slightly unusual flavor.

And the mix could be fun enough to keep me interested.
And keep me writing.
And hopefully keep people reading!
It might work.

Now I only have to write the damn thing.
And then find me a publisher – or go the self-pub way.


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Hunters of Legends

Roleplaying games are great for learning languages.
Without D&D, my brother would have never learned English, and I used the gorgeous French version of Call of Cthulhu, L’Appel de Cthulhu, by Sans Detour, to brush up my French, and give it a thorough workout.
Now, it’s time for some Spanish – courtesy of NOSOLOROL Ediciones and their fine book, Cazadores de Leyendas.

cazadoresSo, ok – I’m a sucker for pulp games.
I saw the cover and I knew I had to take a look at this baby.
My birthday arrived, and my brother sort of had this vibe, and he knew somehow I was interested in it, and therefore he gave it to me as a gift.

Published in February 2013, Cazadores de Leyendas (Legend Hunters) is a 132 pages pulp adventure campaign, distributed as a PDf with color cover and black and white interior illustrations.
It was written by Ismael Diaz Sacaluga, and runs on the D20 system.

The set-up is classic – it’s the second half of the thirties, and the Nazis are looking for mystical artifacts to further their plans of world domination. The British intelligence sets up a team of adventurers to get at the artifacts before the Nazis. The players take the roles of members of this MI6 offshoot group.
Nice and smooth.

The Indiana Jones movies were clearly an inspiration – and basically, this campaign is probably the closest you can get to the Indiana Jones franchise without the Lucas & Spielberg lawyers coming after you with bullwhips and guns.
And it’s fine.

The book provides a general framework for the campaign, ample Keeper’s notes, five pre-generated, well detailed characters, and a campaign in ten episodes spanning the years 1936 and 1937:

  1. The Mask of Fu Kang
  2. The Mouth of Hell
  3. Zimmer’s Evil
  4. Venetian Masque
  5. The Devils Hunters
  6. The Last Will of Seneca
  7. The Return of Ravek
  8. The Ring of Odin
  9. The Heart of the Beast
  10. The Final Plague

Screenshot from 2013-05-29 05:07:12The book also includes a condensed, lightweight but fully functional version of the D20 system.

The campaign grants a fair amount of globe-trotting (Nepal, Egypt, Italy, England etc.) and pitches the heroes against the Thulegesellschaft.

The scenarios making up the campaign are fun, well-detailed and with some nice touches (like suggesting the music for each scene, from pulp adventure movie soundtracks). The cast of NPCs is large and varied. The artifacts are interesting, and the overall plot is well designed.
Some of the artwork is nothing to write home about, but most of it is still more than adequate, and a pair of pieces are very very good (such as the one here on the left).

I personally do not care for theD20 system, but converting this baby to a more suitable system (such as Savage Worlds, for instance) is not a big deal.
Some scenarios might require some tweaking – but the book leaves ample space for customization.

All in all, a fine addition to my collection of pulp-themed games.
And a good opportunity to improve my Spanish.