Karavansara

East of Constantinople, West of Shanghai


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Welcome to Funeral Point

mana bros base squareI am happy to announce that the first… hmm, the first thing branded with the Mana Bros logo is about to hit the shelves.
As I mentioned a few days back, I’m working on a number of project, one of which is the translation of Il Sonno della Ragione, the indie horror/adventure game by my friend Alex Girola. The setting is very fun, and it’s the sort of gaming universe that gives you ideas.

Last night I went through a bout of insomnia – as it sometimes happens to me – and I started writing to pass the time. The end result is Welcome to the Neighborhood, a short story set in the universe of the game, and the first episode in a series that will go under the name of Funeral Point. Continue reading

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The sleep of reason generates monsters

il-sonno-della-ragione-2-1And now something special.
My cellmate Alex Girola is expanding into the world of indie gaming, and I just got my copy of Il Sonno della Ragione (The Sleep of Reason), a neat little game that’s so cool, I blackmailed Alex into allowing me to contribute material.
And while the Mana Brothers are hard-at-work already on a set of scenarios, we are also discussing an English edition of the game.
It would be cool.
So consider the following a sort of preview. Continue reading


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On the Air, the roleplaying game

radio-graphicIf you’ve been reading Karavansara before, you know that among my (too many) interests both old time radio and roleplaying games can be found.
One is strictly an hobby, the other is also a sometimes paying job.
And we’ve talked quite often, with my friend Clare, about throwing our fears to the wind and trying to do a radio drama. Because it would be fun.
Then, today, I discovered On the Air. Continue reading


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Two good ideas at the same time

Don’t you hate it when it happens?
Here I am, with tons of stuff to do, and two huge ideas that push on my brain to get to my fingers and through my fingers and the keyboard on a page and then get printed, and published, and read.

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Two ideas.
Two whole worlds.
Two potential new series.
Heroes, or at least a decent substitute for heroes, already there, ready to have a go at whatever I will throw at them.
So now what? Continue reading


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The Gods of Gondwane

95352Yesterday my friend Alex ran a piece on his blog about Dariel Quiogue’ Gods of Gondwane, and I realized I have never reviewed this small, fun independent roleplaying game. And really, can we ignore a game that is pitched to us as

Think Spartacus meets Flash Gordon in The Land That Time Forgot

Obviously not.
So, let’s get a look at this baby. Continue reading


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Two relics from a forgotten era

Pulp_Cthulhu_Cover_for_Adcopy__99219.1464808396.500.659Today I’ve been lucky – a friend sent me two games that I was missing from my collection.
In the last few years I started collecting roleplaying games with a pulp theme. Now, the definition is pretty loose – after all, a game set in Robert E. Howard’s Hyborian age would be technically pulp, because Conan debuted on a pulp magazine. The same goes obviously for Call of Cthulhu (that now has its own “pulp” subset of rules), considering Lovecraft’s presence in the pulps. And of course, a Flash Gordon/Buck Rogers influenced game like Slipstream would also be “pulp* in theme if not in substance.

So, to clarify the classification, I am collecting roleplaying games, and in particular those that are either inspired by pulp authors (like the Conan roleplaying games) or properties (like the old Masterbook Indiana Jones game), and those that are designed to play in a pulp universe, a pulp version of the 1920s and 1930s. Continue reading


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Gordon’s Alive!

Yeah, I know, the title’s not that original, but let me explain.
I am not a huge fan of the Flash Gordon movie. As I said in the past, I much prefer the animated feature, or the original Alex Raymond comics.
And if it’s the comics or the animation, then I love Flash Gordon.
I was therefore very excited when, back in GenCon 2016, Shane Hensley of Pinnacle Entertainment announced that there would be a Savage World of Flash Gordon RPG.
I waited with growing anticipation, and I was ready to back the Kickstarter, but my bank had other ideas, and only now I’ve been able to get my hands on the actual thing. And boy is this thing a beauty.

gordon

Continue reading