Karavansara

East of Constantinople, West of Shanghai


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Across a sea of stars – Leiji Matsumoto, 1938-2023

Japanese animation hit Italy hard, starting on evening in April 1978, when Go Nagai’s Grandizer – in our country known as Goldrake – was first broadcast by our national television. The kids went crazy, the parents went crazy too. For the kids, after years of Hanna-Barbera cartoons, the idea of a serialized drama featuring giant monsters and fighting robots was mind-blowing. To chronically concerned parents, the idea of TV cartoons about fighting monsters and stomping cities was horrifying – and their kids’ enthusiasm sent them round the bend: all sorts of weird stories started circulating, from young kids plummeting to their deaths by jumping from windows trying to emulate the main characters of the series, to the diabolical plot of the Japanese government, that created anime with computer technology to “brainwash our children into emotionless samurai”.
It was pretty crazy – and the guys had no idea soon they’ll have to deal with videogames and roleplaying games. Concerned parents and those that preyed on them were about to have a field day, but these were only the opening shots.

At 11, I liked Grandizer/Goldrake enough, but I was already a science fiction reader, and found the science fiction side of the series to be dodgy, and the plot somewhat repetitive. So yes, I would watch the series, but I did not share my friends’ enthusiasm for it. It was OK, I guessed.
Everything changed a few months later, when our national TV gave us another cartoon from Japan: Captain Harlock.
A proper space opera, featuring piracy in space, an alien invasion, a dystopian future Earth and a side of ancient mysteries and space archaeology.
I instantly became a fan.

I liked the story, the characters, the ideas, the music – a mix of symphonic and space jazz – and I liked the art. The style of the series was instantly recognizable, and as the floodgates opened and more series were hastily translated and distributed by the budding commercial TV stations in our country, the style popped up again and again.

Long-limbed heroes, runty comedy relief characters, long-necked blond women… but also the sense of wonder of space adventure, and a strong pulp/classic SF influence. Those elements were always there.
In space giant robots stories (Danguard Ace), in space-fantasy adventures (Starzinger), in military space opera (Starblazers/Space Battleship Yamato), in when-worlds-collide space catastrophe (Queen Millennia), in that weirdly melancholy space adventure on a train (Galaxy Express 999), in more space pirate shenanigans (Queen Emeraldas).
Space was the constant element, as was the artwork.
In some cases characters crossed over, or appeared in multiple series that did not fit together, creating continuity hell. But it was all right – for a kid in love with science fiction, everything coming from that space cartoon guy was fine.

The space cartoon guy was Leiji Matsumoto, class of 1938 (he was three weeks younger than my mother), and the recent news of his death, at the age of 85, did not come as a shock (he had been in poor health for quite a while), but was a painful moment for me.
With his space opera stories, and his distinctive style, Matsumoto was one of the authors and artists that had a strong impact on me as a kid, and kept exerting his influence in later years.
I was delighted – but not surprised – when I discovered Matsumoto had illustrated the Japanese editions of the C.L. Moore stories of Northwest Smith and Jirel of Joiry, works of which he was apparently a fan, just like I was.

Matsumoto’s Northwest Smith is basically indistinguishable from Captain Harlock, and his Jirel is just another long-necked, long-haired “Matsumoto blonde” – but that’s OK with me.

Back when my friends were raving about giant robots and our parents were expecting some kind of cultural apocalypse, the stories derived from Leiji Matsumoto’s comic books gave me my fix of space opera, with sweeping vistas of strange planets, starship battles, and an ever-present sense of wonder, mixed with the bitter-sweet sense of humanity’s awe in front of the vastity of space.

My lack of sympathy for the local otaku and manga-maniacs is on record, and I have distanced myself from that subculture in the last twenty years, tired of the drama and the childishness of some fans.
But I still am a fan, of the medium, of the stories, of the artists.
Among those, Leiji Matsumoto is one of a handful that will always remain with me, influencing the way in which I think about stories, in the way I imagine my characters.
In my dreams of the vast sea of space.


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Dark Schneider is back: Netflix’s Bastard!!

I admit I was worried.
Bastard!! was one of the anime/manga series that I remembered from the ’90s – over the top, seriously silly, filled with bouncing breasts and juvenile humor, together with a setting straight out of AD&D and a plot that was basically an excuse to show more violence and, yes, more toned thighs and bouncy breasts. The brainchild of a guy that was a self-admitted fan of heavy metal music and roleplaying games, it was the quintessential late ’80s/early ’90s … thing.
And it was all right.

But now?
We are in 2022, and Bastard!! is back, and on Netflix.
And I heard a few people worrying about the dread effects of political correctness and “wokeness” (I heard grown men cry because in one snippet of preview they caught sight of two women kissing), but I was much more worried about the fad for “grimdark” – after all, with a main character that’s called Dark Schneider, and a tagline that reads “Heavy Metal Dark Fantasy”, Bastard!! is the sort of anime that could easily get the grimdark treatment, for the viewing pleasure of all the sociopaths out there.

So yes, I was worried.
And I was not happy at all with the Italian dubbing, so I dropped the series after about 5 minutes.

But I was able to finally get an English dub (not my first choice, I prefer subs myself), and while Dark Schneider still sounds too damn youthful for my tastes – and the dub fails to capture the surprisingly and hilarious vulgar Japanese of the original – I finally sat down and watched the series.

For the uninitiated, Bastard!! (the two exclamation points are required) is a sword & sorcery series set in a post-apocalyptic world that’s regressed to medieval level. The four kingdoms are being menaced by a dark army hell bent on resurrecting an ancient goddess, and the only hope for humanity is Dark Schneider, a centuries old evil wizard that was once the leader of the dark army – but has been trapped inside a kid’s body these last 15 years.

The series follows Dark Schneider’s exploits after he’s been brought back – and he has to face his former allies to protect the few people he’s come to care for.

And I am happy to report that the new incarnation of Bastard!! is still a lot of fun, it is still incredibly silly, and nicely padded with bouncy breasts and juvenile humor. It is violent, stupid and inappropriate, but it is happily free of angsty grimdark trappings. Bastard!! winks and laughs out loud too much to be grimdark. It does indeed look like something that reached us from, say 1991 via some rip in space-time.
It is also pretty close to the original comics as I remember them from thirty years ago.
The character design is very ’90s, but the animation’s better – and we get new music on the soundtrack.

All in all, silly entertainment – not the sort that shakes the pillars of civilization or changes the life of the viewer, but in this time, in which TV is trying to feed us fake memories of how it was to play AD&D in the ’80s, it is good to find a show that actually captures with surprising accuracy the mix of cliché, silliness, wanton destruction, inappropriate jokes and loud music that characterized those saturday afternoons, so many years ago.


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Lunch break with the ninja

Back in the early ’90s, I was part of a growing number of fans of Japanese animation in my country. In Italy we had been hit by a wave of anime since the second half of the ’70s, and then a decade later the floodgates opened with OAVs and movies. fanzines were printed, clubs were formed.
I said “in the early ’90s”, but it was actually in 1993 that I dropped out of that community, as I was starting to see things I did not like. What had been a passion, born of an interest for wild and wonderful stories and great art, was turning into a playing field for little Hitlers, people that wanted to dictate what people should or should not see – “why are you reading Marvel comics? You are supposed to be an Otaku!” – and a few individuals were starting to make an awful lot of money fleecing the fans.

I know I turned and walked away in 1993, because that was the year Ninja Scroll hit the screens.
And today at lunch break I watched it again for the first time in 28 years.

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Lupin the 3rd – The First

I had heard about the new, 3D CGI animated movie in the Lupin the 3rd franchise about one year ago – more or less when I learned of the death of Monkey Punch, the artist and writer of the original manga from which the character was derived. I was curious about the movie, but for a number of reasons, I had no opportunity to watch it.
Until last night.

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Vampire Hunter D: Bloodlust

Not all fun shows are on Amazon Prime, and in fact last night I spent two hours of fun revisiting Yoshiyaki Kawajiri’s Vampire Hunter D: Bloodlust, an animated feature from 2000, based on the long-running series of Vampire Hunter D novels by Kikuchi Hideyuki.
The movie can be found on Youtube in high-quality, and is well worth taking a look at if you like dark fantasy, horror, and Dying Earth stories.

Because here’s the fun thing – in building his narrative universe, Kikuchi Hideyuki threw in everything: classical vampires and vampire lore, post-apocalyptic fiction, Dying Earth-style science fiction, melodrama and high-octane action (that the trailer above uses to the hilt), Spaghetti Western. The end result is an original product, in which every tried-and-tested element gets twisted and changed, surprising us every step of the way.

The Kawajiri movie captures the setting, also thanks to the character design based on Yoshitaka Amano’s original illustrations for the novel.
The film is beautiful, the world is intriguing, the story not as silly as it might seem.

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Not good, but very hard to kill: Blade of the Immortal

Hiroaki Samura’s dark fantasy Blade of the Immortal was the last manga that I bought regularly before I decided it was too expensive a hobby, and I did not like the local fandom anyway. The fact that the Italian publisher of the series went belly up halfway through the comic’s run was also part of my decision to let it go, and with it let go of the whole hobby for a decade or two.

But now, as I am digging into the Amazon Prime Video catalog, I was quite surprised finding there is an animated series, released as an Amazon Prime Original, and it can be viewed in Japanese with subtitles.
Well, why not?

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Learning from anime

I’ve had this idea, about a series of posts about what I learned about storytelling from various media I used to spend my time with as a kid. This was in part inspired by a chat I had this morning with my friend Lucy, but it’s a little more complicated than that.
As a kid I watched a lot of movies and TV series, cartoons both western and Japanese, I read comics, I read novels and short stories and non fiction… each of these shaped the way I think about stories, and I think it might be fun to try and take a look at all these influences.

And I’m starting with anime because… ah, because we need to start somewhere, right?

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