Karavansara

East of Constantinople, West of Shanghai


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The (pulp) Lost World

There’s precious little pulp on TV these days – and in the past it was not better.
But sometimes I get lucky.

936full-the-lost-world-photoSummer has brought back to the Italian airwaves The Lost World, and I am a happy viewer again.

Now, I know many that do not like the series – not to the point of despising it, but let’s say it is not high in their appreciation where fantasy shows are concerned.
I’ll get to the main objection I registered later, because it is interesting.

Now, Sir Arthur Conan Doyle’s The Lost World (that’s the complete title) is an Australian/Canadian show which takes its lead from the classic novel, and soon ditches most of the Conan Doyle plot and develops as a dinosaur-infested, lost-civilizations-laced, weird-science-loaded feast of pulpy goodness.

The basic premise – a band of heroes gets trapped on a plateau in South America, a lost world filled with… yeah, dinosaurs, monsters, lost cities, mysterious strangers, weird civilizations, relics from other times, crashed aliens, magic…
There’s even an access to the Hollow Earth!

The writing is fairly good, the effects are cheap but fun, the cast is competent, and adequate to the over-the-top premises of many an episode.
The main characters are a fine sample of pulp clichés…

. omni-competent scientist
. fearless big game hunter
. two fisted journalist
. unreliable femme fatale*
. fierce jungle queen*

Earlier seasons feature a second scientist character (as per original novel), sparking scientific and philosophical debate, acting avuncular and more importantly allowing the screenwriters to split the team.

And I’d welcome such a team at my gaming table, as it is the kind of ensemble which just sparks off stories: such a bunch of individuals would turn a jaunt down at the supermarket for snacks into an adventure.

tumblr_menwbumk7U1qzr8nao1_500Some of the recurring elements in the series are also highly entertaining.
There’s a civilization of lizard-men mimicking the Roman Empire.
There’s the afore-mentioned access to the Hollow Earth.
There’s the growing idea (actually turned into a solid plot element in the later seasons of the series) that the lost world plateau is sort of a time-distortion crossroads.

And then there’s everything else – including the kitchen sink.
Which is where many friends of mine start groaning.
There’s too much stuff, they say.
C’mon – dinosaurs today, aliens last week, yet another lost civilization next week…
How comes the science guy is able to build almost any kind of gadget, and yet he can’t telegraph home for rescue?
How comes they never run out of ammo?
How comes the women are always gorgeous, the guys alway handsome and athletic?

And yet, that is exactly what I like – because it’s in line with the classics.
Well, my kind of classics, anyway.
If it was good enough for Tarzan, or Doc Savage, why shouldn’t it be fine for a team of adventurers trapped on a plateau in South America, surrounded by dinos and weirdness?
Are we really counting shots and dissecting dinosaurs for plausibility?

All in all, to me, The Lost World remains a competent, fun, lightweight fantasy show – with some hidden gems lost among the many episodes.
Maybe it’s a guilty pleasure – but it is a pleasure indeed.

NOTE
* Yes, I know there’s no femme fatales or jungle queens in Conan Doyle. There should be.

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Home Improvements and Future Plans

homeA brief report on the status of things, as I’ve been working on the blog (instead of sleeping).

My busman’s holiday is almost over, and in september, I plan to do some major work on Karavansara, tightening the schedule and improving the blog.
When I started Karavansara I did not have a clear plan – I just wanted to jump into the action and try my hand at blogging in English, after seven years as a blogger in my native language, Italian*.
Now the shakedown run is almost over.
The home improvements I started in these days will go on in september, october and november, and by its first birthday this blog will be fully funcional and cruising at full tilt.

As of now…

. Karavansara now has its own mail account – I can’t promise a prompt reply (news travel slowly through the desert), but if really there’s something you can’t tellm or ask me publicly in a comment, now you can mail here…

karavansara.wp

. Karavansara now features a dedicated Twitter account – you can follow this blog @KaravansaraBlog

. a Zemanta account and plugin should grant better contents, more options, links and stuff on future posts

. we are getting listed in Technorati

. I’m are now on Wattpad, which might be a fun way to distribute some of my stuff

. I’ve been toying with Plinky, a fun web-service that provides daily prompts for posts… but Karavansara refuses to share contents with Plinky (or viceversa) so I’ll have to do without**

In the meantime, the Karavansara Facebook Page is getting a lot of visits (but not many likes, alas!***), and the Karavansara Pinterest Board is featuring hundreds of wonderful photographs and links.

Not bad.
More’s to come.

———————————–

* I still blog in Italian, on strategie evolutive and on Il Futuro è Tornato
** But writing prompts are something I’d like to feature somehow in Karavansara. I’ll have to work on a few ideas.
*** Yes, you might drop by and gives us a Thumbs Up. It would be nice of you. Thanks in advance.

 


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Tyrannosaurus Tex

ttexcover2smallI’m happy to announce that my somewhat steampunkish short story, Tyrannosaurus Tex, is now available, in English, through Amazon.

Because in spite of all the stuffed shirts in Harvard and Chicago and Konigsberg, the medicine men in the hills, the books and articles and all the rest of the stories, the Age of Reptiles ended on the twenty-ninth of October, 1879, when the last of the cursed beasts died in Moderation, Arizona Territory, shot in the forehead with a forty-four bullet in a regular duel.
Yessir.
I should know.
I was there.

The true story of how the Age of Reptiles ended – and How the West was Won – Tyrannosaurus Tex is a 20 pages, DRM-free ebook, and it goes for 99 cents – or the equivalent in your currency of choice.

 


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Some notes on dinosaur hunting – part 2

Bring ’em back alive!

We discussed hunting dinosaurs in the classic one shot-one kill style.
A gentleman’s pursuit.

But let’s say our interest is more scientific and we want to collect live specimens…
What should we do?

scf4327-082The obvious choice is stealing the eggs and then incubate them.
A brief moment of panic and a hectic run might save us a lot of trouble.
After all, it worked for Professor Challenger, right?

But ok, let’s say we want to collect a live dinosaur.
We must somehow knock the beasties down.

The best sleeping drugs for reptiles is Isoflorane, an alogenated ether which is administered by inhalation.
Yes, we can gas the dinos.

People interested in the old sleeping gun way, the dart in our gun can be loaded with any of the classics:
Ketaamine
Tiletamine
Midolazam
Diazepam
Zolazepam
Telazol
Propofol

Most veterinarians swear by a cocktail of Ketamine (a dissociational drug) and either Diazepan or Medetomitine (a muscular relaxant).
The volume depends on the bulk of the animal – its total weight.
It works in ten minutes.
Or it should, anyway.
It’s better to be out of the way after thirty minutes after sedation.

Now we face two problems.
The first problem is mechanical – injecting the drug.
The best way should be to inject the drug cocktail between two scales – as perforating the scale is painful for the animal and ineffective as a way to sedate it.
In other words, we might end up with a an enraged, fully awake dinosaur.
If we are dealing with carnivores or saprophages, the best policy should be shooting the dino in the neck, and from behind, thus taking advantage of the scale orientation.

But the real problem is the second: estimating the dosage.
The cocktail described above is suggested in doses of 15 milligrams per kg of mass.
This means that, for big specimens, we should shoot or anyway inject them with many litres of drugs.
Better to look for youngs, and focus on smaller species.

 


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Translating the (Savage) Worlds

Some great news.
As of today, I’m one of the translators for the Italian Edition of the Savage Worlds roleplaying game system.
As a long-time fan and player of Savage Worlds, I’m proud and excited about the job ahead – and a bit scared, as times are tight, and the work to be done is huge.
But the fun of the project more than compensates the hardships to come.

And I will be translating the main rulesbook!

94817_savageexpl

In the next thirty days, I will be eating, drinking and breathing this book.
But considering I already did it, as a game keeper, and for many years, it will not be such a hard thing to do.

And there’s some more exciting, Savage Worlds-related stuff coming.
It will be great.

My other projects will have to fall back on spare time and stolen moments.
Who needs to sleep anyway?


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Team writing with Pinterest

Another post on writing with Pinterest.
Or, using Pinterest as a support for writers.
You can find my previous musings on this social network here.
But something new and fun emerged.

Pinterest is a great tool for writing with others.

I know I will have to use a character like her.

I know I will have to use a character like her.

Currently I’m sketching a project with two partners – we are throwing ideas around, taking notes, having lots of fun.
We do not know what shape our project will take – if a multi-author work, if a shared universe, or whatever.
We are separated by space, and we work online – we use chatrooms, mail, we exchange text files.

But a picture is worth a thousand words, and it’s a lot easier to just upload a photo on a pinterest board, and say “I was thinking about something that looks like this,” and take it from there.
Opinions can be exchanged and supported by visual references.
“I think this would look better…”
Scenes can be set by posting different pictures of the same place, the same building.
Atmosphere can be set by sharing pictures, or movie clips, or music.

The collection of visual references and other stuff can be kept private – setting up a secret board- and can be later re-used as a reference for cover art, or whatever.

And when everything’s ready, a part of the material can be made public, as a way to promote the finished work.

Also, the Pinterest community has collected such a huge mass of references, that a simple in-network search can lead to dozens of useful pictures and informations.
Including historical and anthropological details, fashion details, ethnic recipes…

So you can actually build a scene using pins – my character is here, she’s wearing this, and she’ll drink one of these
It can turn teamwork into a sort of game – each one contributing some elements and filing them on Pinterest.

The downside – Pinning can become the main activity of the team. There’s a moment when you must stop collecting visual references, and start writing.

But right now, this is turning out to be a colossal tool.