Karavansara

East of Constantinople, West of Shanghai


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Damask without Damascus: Duncan, Howard, Eddison and another style of world building

Last post of the year, and somewhat unexpected – I am suffering from a bout of insomnia, and about one hour ago, while exchanging new years greetings, I suggested to my friend Marina Dave Duncan’s novels in the A Man of His Word series.
This led to a quick search online – are they still available (they are!), are they affordable (more or less, yes), have they a good rating…?

And this leads me to a review of Magic Casement, the first book in the series – and the reviewer writing…

personal and place names, as well as cultural items such as furniture, fabric, dance types are a mishmash, a veneer that cannot make sense naturally in this world…how is there damask without a Damascus? How are there minuettes and ballet without French?

The reviewer notes that Duncan’s secondary word is filled with names pulled straight out of ours, and that puts a strain on their suspension of disbelief.
Fair enough.
It works fine for me, and actually I like it, but to each their own.

I remember Samuel Delany mentioning how Robert E. Howard’s penchant for dodgy names in the Hyborian world as a cause for a similar breach of suspension of disbelief – the obvious references to historical geography (Vendya instead of India, the Kozaki or the lands of Shem and Stygia) bugged young Delany, dragging him back in our own world instead of helping him settle in the Hyborian landscape.

And really, I get it.
I mentioned a few days back how characters using “OK!” while living in a psaeudo-medieval secondary world bugged me.
It’s OK.
Each one of us has a different degree of tolerance for this straining of the worldbuilding, these fractures in the coherence of the creation. What is OK for me may be unacceptable for someone else, causing the world not just to creak and shudder in a pleasantly reassuring way, but to crumble and collapse in dust and ruin.

In all honesty, Dave Duncan’s heterodox approach to his worldbuilding never caused me any stress – sure, it’s weird that he says “faun” and then describes an individual of apparent Celtic ethnicity instead of a guy with goat feet, but it’s OK. Similarly, Imps look Mediterranean and Djinns look Middle-Eastern. It’s strange, for the first five pages. But it’s also fun, actually.
To me, at least.

And I am also reminded of that old E.R. Eddison passage in Mistress of Mistresses, that I often use when discussing worldbuilding…

At least, I am fortunate. For there is peace in these Arctic July nights, where the long sunset scarcely stoops beneath the horizon to kiss awake the long dawn. And on me, sitting in the deep embrasure upon your cushions of cloth of gold and your rugs of Samarkand that break the chill of the granite, something sheds peace, as those great sulphur-coloured lilies in your Ming vase shed their scent on the air. Peace; and power; indoors and out: the peace of the glassy surface of the sound with its strange midnight glory as of pale molten latoun or orichalc; and the peace of the waning moon unnaturally risen, large and pink-coloured, in the midst of the confused region betwixt sunset and sunrise, above the low slate-hued cloud-bank that fills the narrows far up the sound a little east of north, where the Trangstrómmen runs deep and still between mountain and shadowing mountain. That for power: and the Troldtinder, rearing their bare cliffs sheer from the further brink; and, away to the left of them, like pictures I have seen of your Ushba in the Caucasus, the tremendous two-eared Rulten, lifted up against the afterglow above a score of lesser spires and bastions: Rulten, that kept you and me hard at work for nineteen hours, climbing his paltry three thousand feet. Lord! and that was twenty-five years ago, when you were about the age I am to-day, an old man, by common reckoning; yet it taxed not me only in my prime but your own Swiss guides, to keep pace with you.

Mistress of Mistresses takes place, of course, in fabled Zimiamvia, but here we are, with rugs from Samarkand and Ming vases…

For me, it works.
Soon we will leave the mundane behind and travel to the Mezentian Gates, but for the time being this mishmash of references builds anticipation, and wonder.
That’s what I am here for.
More, it is a form of fantasy creation that fascinates me, and that I’d love sometimes to imitate.
It gives me this impression of the secondary world as a sort of strange, dusty attic, in which bits and pieces from different times and places somehow came together, to form something that is new, and different, and still has ties, but weird and unlikely, with the Known World.
This form of continuity is more explicit and straightforward in Howard – his ancient lands and peoples are somewhere in the past of our own past.
In the case of Duncan and Eddison – but also of Lord Dunsany, I dare say – the echoes and the flotsam of our own world and history are less immediate, and come through the veil of fantasy – in the sense of fabulation and faery tale, or fairy story.
Just like in Peter Pan we have pirates and crocodiles and in Alice in Wonderland we have Victorian hatters (but mad) and hookah-smoking caterpillars, so in Duncan’s books Imps are basically your ancient Romans, and in Eddison you can have collections of Earth exotica and Zimiavian magic.
We do not question the provenance of the items contained in Red Riding Hood’s basket.

Pulling such a trick – building a secondary world with explicit bits and pieces of our own, in open disregard for what goes under good and proper practices of worldbuilding as exposed in no end of manuals – is no little feat.
And we are indeed talking great authors, with an immense zest and passion for their creation, a conviction that (usually) manages to grab the average reader, and drag them along in an adventure, but also, I believe, rests at least in part on the will on the part of the reader to go along for the ride without questioning page after page, paragraph after paragraph, the skill or the good faith or the intent of the writer.

And yes, of course there are some kind of stories in which such mishmash, to quote the critic, can grate and feel out of place.
But there are some stories in which it works just fine – if we let it work.

Back in the days of Eddison – but also much more recently, when Dave Duncan set out to write Magic Casement – readers were maybe less interested in the authors’ magic system rules, in the coherent syntax and grammar of their made-up languages, and in the fauxtentication of their worlds through accurate mapping and worldbuilding. They wanted fantastic imagery and high adventure, and as long as those were there on the page, it was fine.
Maybe modern readers are more sophisticated – or they just know more about the theory of the writing practice, and look at the way the pudding was cooked instead of just appreciating the flavor.
Or maybe I am just old, and I am shaking my fist at those pesky kids and their newfangled ways.

I really believe, anyway, that getting distracted by what I perceive as technicalities can often distract us from appreciating what is, basically, a damn good story.

I still believe fantasy has enough freedom to bend the rules – any rule – and as long as the writer gets away with it, be as anarchic and jazz-like in the building of the worlds, the characters and the stories.


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More worldbuilding, and beyond

It’s now ten days that I’m working on my 30 Days of Worldbuilding Challenge on Patreon, and it looks like the world is conspiring to make me spend more money and more time on books and software.
Which is good. Sorta.
I mean, it’s almost a sign I finally managed to surf the flow of the Tao.
Or something.

First there was the Maps Bonanza bundle on Humble Bundle, and I ended up getting a ton of mapping software – and I formulated the new year’s proposition (in November, because I like to get ahead with the work) of learning to use the Campaign Cartographer 3+ software and start producing my own gaming and fiction maps.
Who knows, might even turn into a collateral source of income…

Then a second Humble Bundle came up, about game-design – and it is quite interesting, but as it is chiefly focused on video games, I spent only one buck, and got the minimum offer of three game-design books that look like all I will need for quite a while.

… and considering I had already splurged for a massive Numenera RPG bundle, and for a selection of Eastern philosophy ebooks by Shambhala, it seemed to me this month the Bundle had more than earned its keep.
And really, buying these bundles is a way for me to keep true to another of my new year’s propositions, from 2020 – if I find myself with enough money in my pockets, I will spend some for charities. And Humble Bundle is a good way for doing so while at the same time getting a load of books.

But this month, I decided, enough.

But then Bundle of Holding popped up in my mailbox with – you guessed it, a selection of stuff for worldbuilding, specifically aimed at games.
And the basic tier was about 8 bucks, and included a 15 bucks book I’ve had on my wishlist for two years. And so I went and got that too. So now I have more stuff to read.

The excuse I used with myself to gift me yet another bundle of books is that I’ve passed the 15.000 words mark on my current novel – while at the same time hitting 5000 words on the RPG campaign I have hereon my desk (I’m slacking on this one) and 15.000 words again on my Worldbuilding Challenge.
Not bad, considering I’ve wasted over a month because I was typing with one hand short of a pair.

And here’s the fun thing: the daily chapter of my 30 Days challenge is what helped me get back in gear with my serious work. Not only I am slowly recovering as much functionality as I can for my left hand, but I’ve also connected back with the fun of writing.
Which is good, because writing is what’s paying the bills.

And I have more things to come – I’d love to give the podcasting thing another spin, for instance, and create something different than Paura & Delirio, which I am co-hosting and is a great source of fun and learning.
I’d love to do something on writing, or fantasy, or both.
But there are a lot of things to take into account, most important of all I’d hate to do one of those “Who’s this Nyarlathotep chap anyway” things that seem to be popular with the nerdz these days.
I’d like to invent something unique, and different.
Right now I’ve a copybook, in which I am jotting down ideas.

So, things are rather good.
Now I’ve only to keep going.

(and incidentally, I’ve put links in this post to both Humble Bundle and Bundle of Holding. I’m not making a single cent out of this, but maybe some one of you guys is interested)


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Trying a different approach

I’m trying something different for my next story, and I thought I’d tell you about it because… ah, because as usual, doing these things in public forces me to go through with them, can’t make any excuse and waste my time watching Youtube videos and stuff.

So, I am about to write a fantasy story set in a world without gods, in which magic is devastatingly dangerous, and in which life conditions are harsh.
Really harsh.
Blunder-and-you’re-dead kind of harsh.

Continue reading


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Nuts & Bolts on Worldbuilding

My Patrons just received the second issue of Nuts & Bolts, an irregular series of pieces about writing – focusing on practicalities rather than theory. This is the second post of this kind I do this month – the first was successful enough to convince me it was a good idea to go on.

The topic of today’s post is world-building, and was inspired by a very stupid argument fueled by this image.

It is good, they say, being my Patrons.


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Why?

This week I made the students of my worldbuilding course happy because I announced one extra lesson, free.
The need to add a lesson became apparent to me when I realized there is one essential worldbuilding question we had not asked ourselves, and we had not explored – that question being WHY.

Which is of course very philosophical and all that, but more simply, it is

Why do we decide to set our story in a specific world?
Why that world and not another, that time and not another, that city and not another?

And no, “Because” is not a good answer. Continue reading


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Worldbuilding resources

I have updated my Pinterest pinboard on the subject of Worldbuilding.
I recently noticed that many articles linked on Pinterest have been deleted, moved or anyway are no longer available, so I am trying to keep the collection up to date and as free of dead links as possible.

Fact is, I am designing an online course in Worldbuilding, I’ll be offering early next year. Continue reading


Worldbuilding, in fantasy long and short

This is going to be long.
As readers of this blog might have noticed, I have sort of a personal interest in worldbuilding – both for professional reasons (building worlds pays mt bills) and as a sort of hobby of mine. I like imaginary worlds, which probably explains why I read and write imaginative fiction, or the other way around.

worldbuilding-small1

Now, as I was browsing the web in search for some documentation, I chanced upon an old article from The Guardian, whose title caused me to pause and take some time reading.
The article, that was published in May 2015 and you will find here, is called Fantasy cannot build its imaginary worlds in short fiction.
To which my basic reaction is, really? Continue reading