Karavansara

East of Constantinople, West of Shanghai


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Zweihander + Main Gauche: RPG in the pocket

I wrote about Zweihander, the Grim & Perilous RPG developed, unsurprisingly, by Grim & Perilous Studios and Daniel D. Fox, back in 2017, when I got a copy of the basic handbook in PDF and was quite positively impressed.

Basically, Zweihander is a retro-clone of the classic Warhammer Fantasy RPG (WHFRPG) that made it big – it cleans up the rules and it straightens up a few of the glitches of the olf First and Second editions of WHFRP, and while preserving all the good parts of the old game, it also adds a few bits and pieces – the core rulebook is a hefty 672 pages. The hardback edition is impressive and rather costly – but you can get the PDF version for less than 15 bucks.

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What, no RPGs for Christmas?

It’s been pointed out that my list of Christmas gifts for the masses was fearfully lacking in the Roleplaying Games department. To set that straight, I’ll post here three suggestions for the roleplayer that has everything.
Because what’s better than spending Christmas day reading a new RPG handbook?
Here goes…

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Hamlet, James Bond and Rick Blaine

A new book in my ever-growing collection of volumes about writing, Hamlet’s Hit Points is somewhat different, because it is a book at least nominally aimed at game masters willing to improve the structure of their roleplaying scenarios, upping their game. But in laying down the foundations of a system to structurally map stories, Robin D. Laws manages to create a tool that works for games, for fiction and for movies/screenplays.

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Knave RPG

After years of roleplaying, my brother and I have put together a huge collection of … stuff. Rulebooks, sourcebooks, supplements, scenarios, campaigns, maps…
We do not play much anymore (here where we live polyhedral dice are considered a tool of the Devil, or something) but we still occasionally buy and read games, and dream of building our own, homebrew system.

Yesterday, to celebrate the launch of my new Italian ebook, I treated myself to two bucks and change of gaming handbook, and bought Questing Beast’s new roleplaying game, Knave.
And I read it all in a single sitting.

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Scheherazade

I’m taking a moment for a brief shout-out to my friend (and sometimes accomplice) Umberto Pignatelli’s latest game, Scheherazade, a roleplaying game that allows you to play into the Arabian Nights.
I’ll post a review here as soon as the game is released, but in the meantime, check out the gorgeous cover…


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Throwing tanks at Nazi supermen: Godlike RPG

This is a sort of “request post” – I have been asked a short review of Godlike, the superhero game designed by Dennis Detwiller and Greg Stolze, currently published by Arc Dream Publishing. I like the game very much, and so it is no great sacrifice writing a review.
I still own and play the first edition of the handbook – the second is gorgeous, but I only have the PDF, and I prefer to have a hardcopy book at my table.

So, it’s the 1930s, clouds of war are gathering on the horizon, and as a surprise move, the Nazi have developed a superman – a guy with a swastika on the chest, that actually flies. He opens Berlin’s Olimpics with a fly-by, and everything changes.
Only it doesn’t.

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Beyond the fence with Ken Hite: The Fall of Delta Green

This year’s GenCon was a triumph for Call of Cthulhu, and in particular for Delta Green – and Kenneth Hite’s The Fall of Delta Green won the Best Setting Ennie Award.
A well deserved award, I think.

I have been a long-time fan of Delta Green – some of my material was published in some old handbooks, and one of my stories appears in a Delta Green collection, and I have met some of my best friends in the Delta Green underground at the turn of the century.
More: I have started writing fiction in English because of Delta Green – now you know who you can blame.
The Fall of Delta Green looks to me like the perfect celebration for an adventure I started twenty years ago.

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