Karavansara

East of Constantinople, West of Shanghai


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Scheherazade

I’m taking a moment for a brief shout-out to my friend (and sometimes accomplice) Umberto Pignatelli’s latest game, Scheherazade, a roleplaying game that allows you to play into the Arabian Nights.
I’ll post a review here as soon as the game is released, but in the meantime, check out the gorgeous cover…


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Throwing tanks at Nazi supermen: Godlike RPG

This is a sort of “request post” – I have been asked a short review of Godlike, the superhero game designed by Dennis Detwiller and Greg Stolze, currently published by Arc Dream Publishing. I like the game very much, and so it is no great sacrifice writing a review.
I still own and play the first edition of the handbook – the second is gorgeous, but I only have the PDF, and I prefer to have a hardcopy book at my table.

So, it’s the 1930s, clouds of war are gathering on the horizon, and as a surprise move, the Nazi have developed a superman – a guy with a swastika on the chest, that actually flies. He opens Berlin’s Olimpics with a fly-by, and everything changes.
Only it doesn’t.

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Beyond the fence with Ken Hite: The Fall of Delta Green

This year’s GenCon was a triumph for Call of Cthulhu, and in particular for Delta Green – and Kenneth Hite’s The Fall of Delta Green won the Best Setting Ennie Award.
A well deserved award, I think.

I have been a long-time fan of Delta Green – some of my material was published in some old handbooks, and one of my stories appears in a Delta Green collection, and I have met some of my best friends in the Delta Green underground at the turn of the century.
More: I have started writing fiction in English because of Delta Green – now you know who you can blame.
The Fall of Delta Green looks to me like the perfect celebration for an adventure I started twenty years ago.

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Back to Planescape, sort of

I loved the Planescape setting for the old AD&D.
Somebody described it as “philosophy with sticks”, and it was all right with me. I liked the way in which the game setting was presented, with the incredible Tony Di Terlizzi Illustrations and all the little bits of fun such as the slang, and the strange mix of Elizabethan, not-exactly-steampunk, sword & sorcery and, yes, philosophy.
Planescape was the sort of setting in which you ended up investigating who had actually killed a god, but in the meantime had the opportunity for a lot of weird shenanigans, swordplay and wordplay.
It was great.

My small collection of Planescape books is still here on my special RPG shelf, and sometimes I fantasize about setting up a new campaign.
Shake the pillars of creation for one last time.

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Not all the boxes were red, back then

I keep seeing posts on social media about people that wax nostalgic about the wonderful time they had as kids, playing D&D Red Box – what was at the time known as the D&D Basic Set. The long hours spent with their friends, the simple joy of adventure in a more innocent time, the thrills and the laughs and the excitement of being heroes in their own adventures, fighting monsters in a fantasy world.

My memories are somewhat different.

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Sky Pirates of the Mediterranean

Another gift for my birthday (my brother was feeling generous), another pulp roleplaying game campaign for my collection, and one that really clicks all the right buttons. And so, after spending a few hours checking the material, why not do a proper review here on Karavansara?
After all it features pirates, biplanes and airships, an alternate history of post-WW1 Europe, and enough nifty tricks to leave everybody happy.
Ladies and gentlemen, I give you, Scott Rhymer’s Sky Pirates of the Mediterranean.

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Four Against Darkness: Heart of the Lizard

And so it’s out, and I can finally post the cover – that I had shown you a while back, I think – and a link to buy my novella Heart of the Lizard, the fist (hopefully) story in a series set in the world of Andrea Sfiligoi’s game Four Against Darkness.
The book is published by Ganesha Games, and includes a novella and a big appendix with all the gaming material you need to use in your games the magic, creatures, monsters and treasures you read about. Andrea wrote the appendix, and also illustrated the book.
The book is currently available as a pdf, with the paperback coming soon.

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