Karavansara

East of Constantinople, West of Shanghai


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A new gaming project

I started working on a new roleplaying project – at the moment it is still very hush-hush, but it’s certainly the largest, most complicated RPG project I ever had to face: I’m designing a whole world, and I have to write about it in a way that will make it accessible to players.
The estimated word count comes close to 80.000/100.000 words.
That’s huge.

worldbuilding-wordle4

Writing for gaming is very different from writing fiction, it requires a much more delicate balance between invention and organization.
They don’t call it “game design” for nothing. Continue reading


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Gamers versus Game Designers

La bildo estas kopiita de wikipedia:es. La ori...

OK, short rant.
I’ll make it quick, I promise.

Two days back I witnessed a lengthy discussion between roleplayers comparing the merits and flaws of two popular gaming systems*.

The thing went on for a couple of hours as the involved parties compared narrativist and simulationist approaches to the rules, whether one system “outperformed” the other, the rate of fluff and crunch in the respective handbooks.
It was damn boring, and supremely futile. Continue reading