OK, short rant.
I’ll make it quick, I promise.
Two days back I witnessed a lengthy discussion between roleplayers comparing the merits and flaws of two popular gaming systems*.
The thing went on for a couple of hours as the involved parties compared narrativist and simulationist approaches to the rules, whether one system “outperformed” the other, the rate of fluff and crunch in the respective handbooks.
It was damn boring, and supremely futile. Continue reading