I already discussed action sequences and combat and whatnot in a previous post. but we got talking, with my friend Claire, and I described how I use a spreadsheet to plan my scenes.
So why not share it, too?
Now, to me choreographing an action scene in a story is a fine balance of three processes
- I have to imagine the sequence, run it in my mind like a movie
- I must know exactly who does what and when, in what order etc.
- I must find the right words to show it all on the page
Running the scene in my mind is something I do walking – I take a walk and I get my brain in gear.
I start with a basic premise (“Felice Sabatini is attacked by three ninja”), and then I start running the movie in my brain.
I want action, fast furious and fun, escalating from small scale to big and bold (and unlikely, but entertaining.)
I want at least three set pieces, one to set off the action (Sabatini jumps through a window!), one to give us a brief moment of WTF?! (Ninja #2 vanishes in a cloud of smoke leaving behind… a bullet-riddled log?!), and a final tense, punchy scene (fast, nasty close combat, on a moving vehicle, running down a staircase – and the enemy’s blade is poisoned!)
So I do various runs of the scene, mounting it in my brain the way I’d like to see it on screen – watching lots of action movies as a teenager helps.
They called it brainless escapism, I called it research.
At this point, with big action scenes I use my experience as a roleplaying game master, and I get me a spreadsheet.
In RPGs, you see, fights are broken down in turns and rounds, and initiative is determined to decide who’s on first; or, as in the old Feng Shui RPG, we think in sequences and shots, which is exactly what I need… sequences and shots (in filmic sense – sequences of frmes, and shots through the camera).
To keep track of the sequences and shots, I use a spreadsheet (LibreOffice Calc, in this case): time is the vertical axis, each cell in the column a “moment” or a shot.
On the horizontal axis I have the characters, one column each, plus two more columns, one for Extras and one for Events.
At this point I start filling in the cells with each character action, just as I envisioned in my mind, moment by moment.
How long’s a moment?
We’ll get to that.
As I fill in the various actions of the different characters, three things emerge
a . empty slots on the main character‘s timeline – those moments in which the point-of-view character is doing nothing. Gotta find them something for him to do.
b . out of sight actions – those things the point-of-view character cannot see or does not care about
c . empty slots in the background action (the actions of Extras or the various Events) that offer opportunities for extra mayhem.
I also check the bits that sound lame, and slot them for an improvement.
The end result looks like this

Felice Sabatini vs the ninja: in red, shots that NEED to be filled; in blue, what’s happening out of sight; in green, shots that might be filled to make things more spectacular, let’s cal these “opportunity shots”; in yellow, we can do better than this/cut this.
When the whole action is planned out this way (let’s say it takes half an hour on a moderately complicated scene like the one above), I can get me a cup of tea and then start writing down the lot.
Ideally, each cell contains an action or event I can describe in a single phrase, say ten words tops. Each moment, or shot, is the sum of the phrases describing everything that happens in that moment.
Ideally, the point-of-view character is doing something, is facing a single adversary, and notices something happening in the background. One of the three is the character’s main concern, and gets front stage in the sequence of events.
I write down the whole sequence, then make me a second cup of tea and then I straighten the scene up.
I try and use shorter, more clipped phrases as the action gets faster. Active verbs, simple words.
A spreadsheet sequence like the one above gives me about 1000/1500 words of action scene.
Nice and smooth.
IMPORTANT NOTE: I gave a lot of numbers in this post; numbers are debatable – writing is not an exact science.
6 October 2014 at 07:18
I draw quick maps and sometimes even place miniatures on it to stage the fight. It helps me remembering where everybody is.
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6 October 2014 at 12:13
I thought about maps and miniatures but I write in a very small space, and then it would distract me too much – I’ll spend my time playing with miniatures instead of writing.
I do use a painter’s dummy to simulate hand-to-hand moves, though… 🙂
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6 October 2014 at 09:57
Very scientific a rigorous process.
I admire you! I couldn’t fill half the lines you pointed in you spreadsheet.
I’m hopeless with fighting scenes…
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6 October 2014 at 12:14
I’m hopeless too – that’s why I’m always looking for ways to simplify my job.
I should just change genre – start writing cozies.
No combats, no chases, no running around with sharp implements, just the detective pulling all the suspects together in a drawing room and explaining what happened. Piece of cake 😉
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7 October 2014 at 13:02
That’s a really interesting approach, I think I’ll give it a try and see what happens. who knows 😉
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7 October 2014 at 18:25
It can really save you a big headache when dealing with complex scenes.
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