More talking aloud with myself, in English, about my current project.
In roleplaying games, “Fluff” is the name usually given to the gaming material that describes the setting – as opposed to the “Crunch“, the rules and mechanics of the thing.
Fluff is what I like in games – and what I normally write in gaming books.
After all, to me, roleplaying games is about living adventures in strange and new worlds – rules are for the weak.
Right now, in the early phases of my new work, I’m trying to decide how to present the fluff in my book. Continue reading