Karavansara

East of Constantinople, West of Shanghai


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Hope & Glory – the Astral Plane

masterOne of the things I wanted in Hope & Glory was to offer my players a science fiction game. Much as I loved Castle Falkenstein, I did not want to insert fantasy races and magic in my setting.
Hope & Glory was designed to be a hard science fiction setting, but with a twist: this being a Victorian-ish setting, it would stick to 19th century science.
If it was considered science in the 19th century, we would treat it like real science, and go with it.
So yes, basically I cheated. Continue reading