Karavansara

East of Constantinople, West of Shanghai


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The RPG shelf: Atlantis, the Second Age

I took out of storage a few roleplaying books last night, for a project I’m about to start, and while I was at it I took the opportunity to retrieve a game I like a lot and have not played enough, that I wanted to move to the shelf of my favorites, the games I play more often.

The game in question is called Atlantis, the Second Age, that is a game with a complicated history – there’s at least three different editions that I am aware of: the first by Bard Games (when it was just called Atlantis), the second by Morrigan Press which is the one I own, and recently a new edition was released published by Kephera Publishing (I do not own it, but all reviews are glowing).

What we are talking about: a fantasy, decidedly sword & sorcery-oriented game that runs on a modified version of the old Talislanta engine (we are really talking gaming archaeology here) and that comes with a huge world for players to explore and romp through.

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Bullet to the moon

I first saw First Men in the Moon, the 1964 movie when I was a kid of six or seven, and I enjoyed it enormously. I was after all a kid of the Apollo generation, and stories about journeys to the moon were in the news back then.

In case you missed it, First Men in the Moon is a Nigel Kneale adaptation of an H.G. Wells novel published in 1901, directed by Nathan Juran featuring special effects by Ray Harryhausen, and the original novel (that you can download for free from Project Gutenberg) was an inspiration to both C.S. Lewis and Edgar Rice Burroughs.
It’s the story – you guessed it – of an Victorian mission to the moon, courtesy of the inventions of professor Joseph Cavor.

Now it turns out the actual Apollo moon landing will provide the theme for this years’s Play gaming fair in Modena – and there will be a selection of moon-themed goodies. including not one, but two Hope & Glory… things.

Moon-things, if you will.

And yes, I am currently doing four writing jobs at the same time, one of which is a brief Hope & Glory scenario about the first men in the moon.
That old movie I first saw as a kid will provide some ideas, but there’s a lot more brewing.

Stuff like a secret volcano base and a moon-gun ready to shoot a band of courageous adventurers on a one-way trip to our pale-faced satellite.

My weekend just turned a lot more strange than it was.


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Mercenaries, Spies & Private Eyes

The cover was what did it for me at the time – in a game shop filled with Larry Elmore’s buxom fantasy heroines and Chaosium’s tentacle monsters, the cover of Mercenaries, Spies and Private Eyes promised the sort of fun that I expected from a roleplaying game. I mean… Classy dames in fur? French-looking guys with silenced UZIs? Scarred evil masterminds? Explosions and brawling? Humphrey Bogart?!
Come on, shut up and take my money!

So I bought it.
Twice.
The second time around, maybe five years later, my first box having been… ehm, borrowed and never returned (curses!), I ordered directly from Flying Buffalo Inc., taking advantage of an incredible special offer. I still have the box here on my shelf. Now that I think of it, this was probably my first ever online purchase. I used my Mosaic browser to access the Flying Buffalo web page.

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Untethered

Back when I was a kid there was this poster, which read “All I needed to know in my life I learned from Star Trek”, and listed a series of life lessons from the old series, the one with Captain Kirk, that at the time was the only one. At the time it was considered a nerdy thing, and nothing to be proud – the poster was an in-joke for the members of the community.

A few days back I jokingly said to a friend that is a game designer that I’ve been using Shadowrun: Attitude as a lifestyle guide to navigate these strange years, and it works just fine. We had a laugh.
But then I took my copy out and started browsing it and realized that something must have been sitting at the back of my mind when I made that joke – because Attitude does in fact work as a good starting point to survive in this moment.

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Crowdfunding Hope & Glory

We have just launched the crowdfunding for the Italian edition of Hope & Glory, my steampulp/adventure roleplaying game.
While this is of little immediate interest for the readers of Karavansara (you can already get the game in English, via DriveThruRPG), this is a big moment for me and the crew, and I want to share it with you guys.

Also, it’s likely that any extra development fueled by the Italian crowdfunding will then see the light, in a form or another, in English. But that’s for my publisher to say.

In the meantime, HERE IS THE LINK to check out our crowdfunding page.


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Marque & Reprisal

Letters of Marque are a staple of historical adventure and pirate-oriented fiction: be it in the Spanish Main or at large into the stardust-strewn Orion’s Arm, no matter if you command a sailing ship or motor launch or a starship, a Letter of Marque is what you need to be on the safe side. At least, on one safe side, at least.

Commodore Walkers Action by Brooking

The handbook definition is as follows:

Letters of marque and reprisal are commissions or warrants issued to someone to commit what would otherwise be acts of piracy. They will normally contain the following first three elements, unless they imply or refer to a declaration of war to define the enemies, and may optionally contain the remainder:

  • Names person, authorizes him to pass beyond borders with forces under his command.
  • Specifies nationality of targets for action.
  • Authorizes seizure or destruction of assets or personnel of target nationality.
  • Describes offense for which commission is issued as reprisal.
  • Restriction on time, manner, place, or amount of reprisal.

And that’s what I’ve been doing this afternoon, contrary to my plans – no, I don’t mean committing what would otherwise be acts of piracy(although it would be fun). I mean I spent part of the afternoon putting together a Letter of Marque issued by the Honourable East India Company to characters and players in my Hope & Glory roleplaying game – as in my universe John Company has become a sort of corporate state, they have a right to issue such documents.
To airships.
Because we like sky privateers.

The letter is part of a special treat for some of our fans, and part of the current Kickstarter to release an Italian language edition of the game.
And who knows, might turn into a hook for future adventures. It was also a nice opportunity to do the sort of research that makes this writing thing quite fun.


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Coming soon-ish: The Heart of the Lizard

There is one thing that can really make things look up even on a cold rainy day, when you are writing for a living, and that’s being asked by your publisher how many more stories in the same series can you write, per year, should the first one you just delivered be a success.

The obvious answer being “as many as you need,” of course – but in the meantime you feel real good because you know you’ve done a good job.

It happened to me a few hours ago, three days after delivering The Heart of the Lizard, my first (hopefully, of many) tie-in novella for Andrea Sfiligoi’s 4 Against Darkness fantasy solo roleplaying game, set in the gaming world of Norindaal.

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