Don’t split the party is one of the basic unwritten rules of roleplaying games, and one that players usually learn the hard way.
Splitting the party makes it hard on the game master, and it weakens the party itself – and a weak party plus an irritated game master is a recipe for disaster.
But I did it.
As i was writing the fourth episode of AMARNA – currently being edited – I did split the party.
Valerie and Tenn on one mission, Charles and Lavinia Throckmorton on another. And because we are following the story through Valerie’s first person narrative, we basically miss the whole Chuck & Vinnie part of the adventure.
Which is unavoidable.
Or is it?
AMARNA is for me an opportunity to experiment.
So right now I am juggling two options.
One, is to expand a scene in the fourth chapter, basically providing more second-hand information about what the Throckmortons did while we were following Val and Tenn.
This could go in as a bonus for the one-volume edition, or I might post it online for my readers to find on the blog.
The other is to actually write a spin-off short story (say, 3000 words) detailing the actions of the two Brits, and then, again, either publish it separately or offer it as a bonus content when the one-volume collection will come out this summer. Sort of an extra perk.
Both ways, I know someone will be pleased and someone will not be pleased, and it will mean more work anyway and all that.
So in the end it’s true.
Never, never split the party.