The 1980s. Videogames.
The Adventures of Robin Hood, Erroll Flynn and Basil Rathbone.
Raiders of the Lost Ark.
Rotoscoping and Max Fleischer.
The Arabian Nights.
Fantasy writing and three writers laughing and reminiscing.
This post had to happen.
A few days back I mentioned Prince of Persia, cited as a direct influence by a young fantasy writer, who replayed it as documentation for a novel.
That post led to a chat with two friends of mine: Mauro Longo, game designer and writer, and Samuel Marolla, writer, publisher and screenwriter. We laughed a lot, wondering if the young novelist re-played our Prince of Persia.
The one that ran on a single floppy disc, and in which you could save only after the third level.
We all had our special memories of the game – the almost hypnotic state in which repeating the sequence of commands would drop us. The sword duels. The traps.
We laughed a lot, and we remembered the fun we had back then.
Later other friends joined the discussion, pointing out how sophisticated and elegant the game was for its times, how mind-bogglingly beautiful it looked in that time of 8-bit graphics.
But at that point, of course, I had already reinstalled it on my PC, and had a go at it after twenty-five years. Continue reading