Karavansara

East of Constantinople, West of Shanghai


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Tits & Sand (& Pixels): Prince of Persia

The 1980s. Videogames.
The Adventures of Robin Hood, Erroll Flynn and Basil Rathbone.
Raiders of the Lost Ark.
Rotoscoping and Max Fleischer.
The Arabian Nights.
Fantasy writing and three writers laughing and reminiscing.
This post had to happen.

prince_of_persia_1989_coverA few days back I mentioned Prince of Persia, cited as a direct influence by a young fantasy writer, who replayed it as documentation for a novel.
That post led to a chat with two friends of mine: Mauro Longo, game designer and writer, and Samuel Marolla, writer, publisher and screenwriter. We laughed a lot, wondering if the young novelist re-played our Prince of Persia.
The one that ran on a single floppy disc, and in which you could save only after the third level.
We all had our special memories of the game – the almost hypnotic state in which repeating the sequence of commands would drop us. The sword duels. The traps.
We laughed a lot, and we remembered the fun we had back then.
Later other friends joined the discussion, pointing out how sophisticated and elegant the game was for its times, how mind-bogglingly beautiful it looked in that time of 8-bit graphics.
But at that point, of course, I had already reinstalled it on my PC, and had a go at it after twenty-five years. Continue reading


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The condition of media tie-in

“This novel is one you will live like a 3D movie. […] I loved it, it’s like the most vivid videogame!”

This is from a real review of a real novel.
And yes, together with the author’s admission he had “researched” the book by playing Prince of Persia and Assassin’s Creed, it sort of caused me a certain depression.

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The depression comes from the realization that the market (and many readers with it) moved on, and I was left behind.

I love doing research for my stories, and I have already bored you enough with this.
I need to get my facts straight – or as straight as possible before I bend them.
And I do not want to write stories that feel like 3D movies (wobbly, out of focus and causing headaches?). I want my stories so that they are vivid, but not like videogames.
I’m old. Continue reading