I’m currently reading Kicking It by Monte Cook and Shanna Germain. A nifty little guide to crowdfunding projects, that goes to complement the crowdfunding course I followed two years ago.
The book came with a nice bundle of game-design related handbooks, and is the right book at the right time.
The text is clear, and offers examples and pointers and instruction on how to plan a crowdfunding strategy.
How to think about crowdfunding, if you will.
I have two crowdfunding campaigns under my belt – the first, started as a lark, that resulted in a huge success, and the second, accurately planned, that failed to reach 50% of the target.
It is time to rethink my strategies.
I still believe that crowdfunding is the way to go for a lot of small creators – a category in which I think I belong. Crowdfunding a project is a great way to try and dare a little more: better cover art, professional editing, extra contents.
But for me, right now, crowdfunding requires more work, and more study.
So, let’s try and learn from the best.



One of the writers I like the most, and one from whom I learned a lot (or tried to) is John D. MacDonald. I’ve been a fan of his Travis McGee stories for ages.
Asteria in the court of the Sun King is finished, and I am revising the text and deciding the final tweaks.