Today I’ve been interviewed for a podcast – a panel about history and roleplaying games, in which I spent part of the time pushing Brancalonia, the low (and I mean low) medieval fantasy RPG that will get its kickstarter in a few days, and of which I am one of the masterminds.
It was quite a pleasant experience, chatting with other game designers and history buffs about what we do when we use history as the basis of our games – what we keep, what we leave out, and why.
There is only one question that keeps nagging me: how come that when I sit facing a microphone my voice becomes a croak, my already limited intelligence sinks, and in the end I can’t even spell?
Oh, embarrassing, very embarrassing.
But there, I did it.
And it would be really fun to do more spoken words stuff online, taking advantage of the quarantine and all that.
But then my voice dies, and my brain follows suit…