I mentioned Storium in my previous post.
I found out about Storium when I got hooked up into it as a result of my taking part in the 7th Sea Second Edition Kickstarter.
I took a tour, and was positively impressed.
Basically, Storium is a cross between a storytelling game, an old choose-your-own-adventure game book and a collective writing experiment.
It works like this…
The host (me, in this case) sets up a gaming world, a setting. Lays down the rules, defines the style and genre of the thing.
He provides building blocks for creating characters, and maybe creates a few to get the ball rolling. The characters have goals, personalities. Personal histories.
The host also writes a story, in chapters, in which the characters are involved. A story of piracy on the high sea, or a space opera, or a haunted house chiller, a caper thriller…
The host then invites a few players, and they pick their characters – or build their own.
Now the characters go through the first chapter of the story, reading it, until they come to the turning point of the scene.
They have to face a challenge, using their skills, their assets, their smarts. Each player/character contributes to the solution of the challenge, but the one that does the bulk of the job gets to tell the story. In other words, the player has the opportunity of completing the chapter, continuing the scene the host originally wrote.
And then on to the following chapter, and so on – and in the end you get a story (long or short, depending on host and players’ choices) written by a number of hands.
I like the idea very much – already a number of writers are running their own story worlds, and I’d like to run mine.
Could be an Egyptian thriller based on AMARNA, or maybe we could go back to old Shanghai in the thirties. Or maybe Hope & Glory.
Or something completely different.
My Patreon sponsors will be the first to learn about my Storium projects – but I’ll keep you all posted.