Roleplaying games are great for learning languages.
Without D&D, my brother would have never learned English, and I used the gorgeous French version of Call of Cthulhu, L’Appel de Cthulhu, by Sans Detour, to brush up my French, and give it a thorough workout.
Now, it’s time for some Spanish – courtesy of NOSOLOROL Ediciones and their fine book, Cazadores de Leyendas.
So, ok – I’m a sucker for pulp games.
I saw the cover and I knew I had to take a look at this baby.
My birthday arrived, and my brother sort of had this vibe, and he knew somehow I was interested in it, and therefore he gave it to me as a gift.
Published in February 2013, Cazadores de Leyendas (Legend Hunters) is a 132 pages pulp adventure campaign, distributed as a PDf with color cover and black and white interior illustrations.
It was written by Ismael Diaz Sacaluga, and runs on the D20 system.
The set-up is classic – it’s the second half of the thirties, and the Nazis are looking for mystical artifacts to further their plans of world domination. The British intelligence sets up a team of adventurers to get at the artifacts before the Nazis. The players take the roles of members of this MI6 offshoot group.
Nice and smooth.
The Indiana Jones movies were clearly an inspiration – and basically, this campaign is probably the closest you can get to the Indiana Jones franchise without the Lucas & Spielberg lawyers coming after you with bullwhips and guns.
And it’s fine.
The book provides a general framework for the campaign, ample Keeper’s notes, five pre-generated, well detailed characters, and a campaign in ten episodes spanning the years 1936 and 1937:
- The Mask of Fu Kang
- The Mouth of Hell
- Zimmer’s Evil
- Venetian Masque
- The Devils Hunters
- The Last Will of Seneca
- The Return of Ravek
- The Ring of Odin
- The Heart of the Beast
- The Final Plague
The campaign grants a fair amount of globe-trotting (Nepal, Egypt, Italy, England etc.) and pitches the heroes against the Thulegesellschaft.
The scenarios making up the campaign are fun, well-detailed and with some nice touches (like suggesting the music for each scene, from pulp adventure movie soundtracks). The cast of NPCs is large and varied. The artifacts are interesting, and the overall plot is well designed.
Some of the artwork is nothing to write home about, but most of it is still more than adequate, and a pair of pieces are very very good (such as the one here on the left).
I personally do not care for theD20 system, but converting this baby to a more suitable system (such as Savage Worlds, for instance) is not a big deal.
Some scenarios might require some tweaking – but the book leaves ample space for customization.
All in all, a fine addition to my collection of pulp-themed games.
And a good opportunity to improve my Spanish.